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Topic: User Impressions/Reviews Thread

Posts 2,921 to 2,926 of 2,926

RogerRoger

@colonelkilgore Damn it. Am real sorry. If you can't get a refund, let me know. I'll send you PSN credit.

"We want different things, Crosshair. That doesn't mean that we have to be enemies."

PSN: GDS_2421
Making It So Since 1987

colonelkilgore

@RogerRoger mate, seriously don’t worry about it at all. I’m not even thinking about cancelling the order… it’ll be another to add to the collection at the very least. Appreciate the offer though 👍

#flyingjimryanftw
#jimryanout

RogerRoger

@colonelkilgore Okay, will try. Here's hoping it suddenly becomes the rarest, most sought-after gem in all of gaming history overnight, and that you're able to turn that tenner into a thousand someday!

"We want different things, Crosshair. That doesn't mean that we have to be enemies."

PSN: GDS_2421
Making It So Since 1987

Ralizah

My side of the directory should be fully fixed, and I added the most recent reviews as well.

@RogerRoger Metal Gear has arguably done weirder things, but those are generally weird in a Metal Gear sorta way, if that makes sense. However you approach it, a MGS spinoff going the isekai route feels off. But this doesn't make it a bad game. Sort of like Nintendo's own Metroid Prime: Federation Force, it seems like a decent game that got a bad rap partially as a response to the publisher's own mismanagement of the IP overall.

Good to hear you have to actively trigger the events. The idea of having to structure your life around a video game like that sounded rather presumptuous on Konami's part. And yeah, the time tracking software on some platforms can be deeply weird. There's an indie game I own on Steam that thinks I've played it for over 1000 hours. In reality, I've probably spent less than 20 on it, and I don't leave games running in the background, so I have no idea where that number came from!

I really need to get to MGS V one day. I've owned it for years, but... I dunno. Something about the base building elements sounds tiring to me. I do want to play it, though. The funny thing is that MGS V: Ground Zeroes was actually my very first PS4 game.

Edited on by Ralizah

Nintendo Switch FC: SW-2726-5961-1794

PSN: Ralizah

RogerRoger

@Ralizah Initially yes, I agree with you, but the fact that Survive is able to circle back and make everything feel like it (just about) fits is something that impressed me, mainly because the wider reaction to the game meant that I didn't even expect it to try. Heck, I didn't even expect it to have a story!

Wow, that sounds like one heck of a presumptuous indie on Steam! Wonder how that happened...?!

And snap! Ground Zeroes was the very first thing I played on my PS4, too. I'd owned a copy for a couple months in anticipation, and was absolutely blown away by its opening cutscene. I still figured it was a pre-rendered intro, though, so when the camera pulled back and the HUD appeared, my jaw hit the floor. That'll probably end up being the last time I'm that impressed by a generational jump, at least fresh out of the box like that (and yet, Ground Zeroes was also available on PS3, somehow).

The whole Mother Base mechanic in The Phantom Pain isn't too obtrusive. You do have to occasionally engage with it but, if it ain't your thing, you can literally just check in for a couple minutes every two to three hours, to develop your preferred weapons and items and keep everybody happy. There are plenty of "auto-assign" options to get the base to run itself, and there's also a late-game payoff that's worth seeing. Bottom line is, don't let it be a prohibitive concern. I'd say over 90% of the game is still the Metal Gear Solid you'd expect, and represents the ultimate refinement of the series' gameplay.

To be honest, I'd be more worried about its runtime, as it's one heck of an investment in that regard!

"We want different things, Crosshair. That doesn't mean that we have to be enemies."

PSN: GDS_2421
Making It So Since 1987

Th3solution

@RogerRoger “To be honest, I'd be more worried about its runtime, as it's one heck of an investment in that regard” — Interestingly, I was wandering through my PS5 games tab and noticed at some point they changed the system slightly where it shows the playtime data — it used to show it up front, but now it shows “last played” and gives the amount of time elapsed since the game was last launched, which to me is much less useful or interesting. Anyways, you can still see playtime but you have to go over to the left and click the filter to filter your game list by ‘time played’ so I did that and MGS5:TPP popped up at the top of the list with something like over 250 hrs played (I forget the exact number) and I had forgotten just how much time I invested in the game. It was far and away the most hours of anything in my library. I can’t even remember what was second. I think it was actually Dragon Age Inquisition at somewhere around 180 hrs… and to think — I didn’t even finish that game! 😂

Anyways @Ralizah to reiterate what Rog said, I don’t recall the base building mechanic to be all that intrusive. You can interact with it very sparingly and still get through the main game.

Edited on by Th3solution

The early bird gets the worm, but the second mouse gets the cheese.

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